Wednesday, 14 August 2013

The second part of the art assignment was to create our cartoon character in 3D.

If I had known this beforehand I may have chose a simpler design....

Anyways... Having worked in 3DS MAX briefly in my first year I new the first thing to do was create my characters head on a plane.


Using photoshop I quickly sketched what I though my characters profile would like from the front and the side.

I then imported this image as a diffuse texture onto a plane in 3DS MAX.

Working from the plane in-front of me on screen I created a rectangle in-front of the image and began altering the geometry of the mesh to fit with the plane image behind the object.



I have further worked on the model.



Final Model


Unfortunately I have never got around to texturing the model.

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